![]() The first time you run Xcode, and after every major update, it will ask you for permission to install additional components. Once it has downloaded and installed (which may take a while – it is quite large) open it from your Applications folder. Search for Xcode and click the Install button to start the download. You will need an App Store account to download Xcode even though Xcode is free. If you don’t have Xcode already, click on the Apple icon in the upper left of your menu and select App Store… to open the Mac App Store. Xcode is an IDE (Integrated Development Environment) that includes everything you need to develop macOS, iOS, watchOS and tvOS apps. Unlike some other platforms, developing for macOS requires the installation of just one tool: Xcode. ![]() If you already have a developer account for distributing iOS apps, then you are all set – Apple has merged the developer accounts so that you only need a single account to distribute apps for any Apple devices. But this is not a requirement until you are ready to send your app out to the world, and even then, only if you want to distribute through the Mac App Store. Once you’ve built your app, if you want to upload it to the App Store for distribution, you’ll also need to pay for an Apple developer account. You’ll learn how to install this later in this section. Xcode: This is the IDE used to create macOS apps.A Mac running macOS Big Sur: The macOS operating system only runs on Apple computers, so you need a Mac both to develop and run macOS apps.To become a macOS developer, you will need two things: This series is for complete beginners – no experience of developing for iOS or macOS is required! Take a quick look through the topics to make sure and then skip straight ahead to the next part of the series. If you already have iOS experience, this first part of the series will be a review.If you are new to Swift, this series assumes some Swift knowledge, so first check out our Swift tutorials to get a great introduction.Note: Here’s some guidance of where to begin with this series: So what are you waiting for? The world of desktop apps awaits! In Parts 2 & 3 of this series, you’ll create a more complex Egg Timer app and learn about the components that make up a macOS app, from how an app starts, to constructing the UI, all the way to handling user interaction.Then, while creating a simple “Hello, World!” app, you’ll take a tour of Xcode, discovering how to run an app, edit code, design the UI and debug your code. In this first part you’ll first learn about how to obtain the tools you need to develop for macOS.You’ll learn how to create your first app for macOS - even if you’re a complete beginner. ![]() Good news! Apple makes developing for macOS incredibly easy, and in this tutorial series you’ll learn how. Sarah Reichelt wrote the original article.ĭo you want to learn how to develop your own apps for macOS? Update note: Roberto Machorro updated this tutorial for Xcode 12 and Swift 5.
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